Birimler: Revizyonlar arasındaki fark
26. satır: | 26. satır: | ||
{| | {| | ||
! | !Numara | ||
! | !Ad | ||
! | !Simge | ||
! | !Tanım | ||
|- | |- | ||
|align=center|1 | |align=center|1 | ||
|align=center| | |align=center|Birim Türü | ||
|align=center| - | |align=center| - | ||
|Each Unit has a Type that is assigned to a certain Class. | |Each Unit has a Type that is assigned to a certain Class. | ||
|- | |- | ||
|align=center|2 | |align=center|2 | ||
|align=center| | |align=center|Birim Sınıfı | ||
|align=center| - | |align=center| - | ||
|Each Class describes the main tactical group a Unit Type belongs to. | |Each Class describes the main tactical group a Unit Type belongs to. | ||
|- | |- | ||
|align=center|3 | |align=center|3 | ||
|align=center| | |align=center|Hasar | ||
|[[File:damage.png|25px|Damage]] | |[[File:damage.png|25px|Damage]] | ||
|The damage value of an attack is determined, randomly, out of the units' damage range. | |The damage value of an attack is determined, randomly, out of the units' damage range. | ||
|- | |- | ||
|align=center|4 | |align=center|4 | ||
|align=center| | |align=center|Can Puanları | ||
|[[File:hitpoints.png|25px|Hitpoints]] | |[[File:hitpoints.png|25px|Hitpoints]] | ||
|Hitpoints per Unit. | |Hitpoints per Unit. | ||
|- | |- | ||
|align=center|5 | |align=center|5 | ||
|align=center| | |align=center|Ağırlık | ||
|[[File:unit_size.png|25px|Weight]] | |[[File:unit_size.png|25px|Weight]] | ||
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | |Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | ||
|- | |- | ||
|align=center|6 | |align=center|6 | ||
|align=center| | |align=center|Hareket Menzili | ||
|[[File:move_range.png|25px|Movement Range]] | |[[File:move_range.png|25px|Movement Range]] | ||
|This is the amount of fields a unit can move in 1 turn. | |This is the amount of fields a unit can move in 1 turn. | ||
|- | |- | ||
|align=center|7 | |align=center|7 | ||
|align=center| | |align=center|Saldırı Menzili | ||
|[[File:attack_range.png|25px|Attack Range]] | |[[File:attack_range.png|25px|Attack Range]] | ||
|This is the maximum distance units' attack can reach. | |This is the maximum distance units' attack can reach. | ||
|- | |- | ||
|align=center|8 | |align=center|8 | ||
|align=center| | |align=center|Misilleme | ||
|[[File:strike_back.png|25px|Strike Back]] | |[[File:strike_back.png|25px|Strike Back]] | ||
|This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. | |This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. | ||
77. satır: | 77. satır: | ||
|- | |- | ||
|align=center|10 | |align=center|10 | ||
|align=center| | |align=center|Saldırı Bonusu | ||
|align=center| - | |align=center| - | ||
|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). | |Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). | ||
|- | |- | ||
|align=center|11 | |align=center|11 | ||
|align=center| | |align=center|Savunma Bonusu | ||
|align=center| - | |align=center| - | ||
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) | |This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) | ||
|- | |- | ||
|align=center|12 | |align=center|12 | ||
|align=center| | |align=center|Özel Yetenekler | ||
|align=center| - | |align=center| - | ||
|These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. | |These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. |
15.08, 12 Mayıs 2015 tarihindeki hâli
Temeller
Elvenar da her ırk için açabileceğiniz ve kışlada eğitebileceğiniz 5 birim vardır. Elf ve insan birimleri eşit güce sahip olsalarda, taktiksel olarak farklılık gösterir.
Her iki ırk da oyuna zayıf yakın dövüşçüler ve kısa menzilli birimler ile başlar. Bu birimler için elfler ve insanlar arasında ki fark, insan birimleri saldırı konusunda daha iyidirler ama savunmaları zayıftır. Elf birimleri ise saldırı ve savunma konusunda tam bir dengededir.
Üçüncü ve dördüncü birimler ise her iki ırk içinde tamamen farklıdır ve farklı dövüş stratejileri gerektirir. Her iki ırk için de kışladaki son birim ise büyülü destekçilerdir.
Ek olarak, dünya haritasındaki bölgelere gittiğinizde onlara karşı dövüşebileceğiniz diğer birimleri keşfedebilirsiniz. Bu düşman birliklerin türleri genellikle bulundukları bölgenin türüne ve o bölgenin şehrinize olan uzaklığına göre değişmektedir.
İlk birim hariç -bu ilk birim kışla kurduğunuzda açılmış olacaktır- diğer tüm birimler, araştırma menüsünde o birimin araştırması açıldıktan sonra eğitilebilir olur. Ayrıca tüm birimlerinizin tekniklerini gerekli "terfiyi" araştırarak geliştirebilirsiniz.
Birim Bilgisi
Kışlayı kurduktan sonra, her birime yakından bakabilirsiniz, hatta kilitli olanlara bile. Yapmanız gereken, sadece o birimin bilgi simgesine basmanızdır. Ona bastığınızda, aşağıdaki gibi birim bilgisi görüntülenir:
Numara | Ad | Simge | Tanım |
---|---|---|---|
1 | Birim Türü | - | Each Unit has a Type that is assigned to a certain Class. |
2 | Birim Sınıfı | - | Each Class describes the main tactical group a Unit Type belongs to. |
3 | Hasar | The damage value of an attack is determined, randomly, out of the units' damage range. | |
4 | Can Puanları | Hitpoints per Unit. | |
5 | Ağırlık | Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | |
6 | Hareket Menzili | This is the amount of fields a unit can move in 1 turn. | |
7 | Saldırı Menzili | This is the maximum distance units' attack can reach. | |
8 | Misilleme | This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown. | |
8 | Initiative | Initiative | The unit with the higher Initiative will act earlier in the battle round. |
10 | Saldırı Bonusu | - | Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). |
11 | Savunma Bonusu | - | This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) |
12 | Özel Yetenekler | - | These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show. |
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage
Special Abilities
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Units Overview
Elves Units
Elves Units | ||||
---|---|---|---|---|
Humans Units
Humans Units | ||||
---|---|---|---|---|
Province Units
Province Units | ||||
---|---|---|---|---|
Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monster |
Necromancer |
Mortar |
Unit Stats Overview
Unit Stats Elves
Unit Stats Information Elves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Unit Type | Class | Attributes | Bonus | Special Abilities | |||||||
Initiative | Attack | Defense | |||||||||
7-9 | 24 | 1 | 3 | 1 | 1 | 12 | - | - | - | ||
9-11 | 31 | 1 | 3 | 1 | 1 | 12 | +20% | - | - | ||
4-6 | 12 | 1 | 3 | 4 | 0 | 10 | - | - | - | ||
6-8 | 16 | 1 | 3 | 4 | 0 | 10 | +20% | - | - | ||
86-106 | 378 | 12 | 2 | 1 | 1 | 7 | +20% | -70% | - | ||
115-141 | 504 | 12 | 2 | 1 | 1 | 7 | +40% | -90% | |||
17-51 | 131 | 6 | 3 | 3 | 0 | 6 | +40% | -20% | - | ||
23-69 | 179 | 6 | 3 | 3 | 0 | 6 | +80%+20% | -40% | |||
7-13 | 45 | 4 | 4 | 4 | 0 | 2 | +40% +40% |
-60% -60% |
|||
10-18 | 63 | 4 | 4 | 4 | 0 | 2 | +60% +60% |
-80% -80% |
Unit Stats Humans
Unit Stats Information Humans | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Unit Type | Class | Attributes | Bonus | Special Abilities | |||||||
Initiative | Attack | Defense | |||||||||
9-11 | 20 | 1 | 3 | 1 | 1 | 12 | - | - | - | ||
12-14 | 26 | 1 | 3 | 1 | 1 | 12 | +40% | - | - | ||
5-7 | 10 | 1 | 3 | 4 | 0 | 10 | - | - | - | ||
6-10 | 14 | 1 | 3 | 4 | 0 | 10 | +20% | - | - | ||
5-7 | 16 | 1 | 6 | 1 | 1 | 8 | +90% | -60% | - | ||
7-9 | 21 | 1 | 6 | 1 | 1 | 8 | +40% +90% |
-40% -80% |
|||
22-32 | 284 | 6 | 2 | 2 | 1 | 8 | +70% +20% |
- | - | ||
30-44 | 389 | 6 | 2 | 2 | 1 | 8 | +90% +40% |
-30% | |||
2-18 | 30 | 4 | 1 | 14 | 0 | 1 | +40% | -60% | |||
3-25 | 42 | 4 | 1 | 14 | 0 | 1 | +60% | -80% |
Unit Stats Provinces
Unit Stats Information Provinces | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Unit Type | Class | Attributes | Bonus | Special Abilities | |||||||
Initiative | Attack | Defense | |||||||||
6-8 | 19 | 1 | 3 | 1 | 1 | 8 | - | - | - | ||
5-9 | 7 | 1 | 3 | 4 | 0 | 7 | - | - | - | ||
4-6 | 13 | 1 | 6 | 1 | 1 | 8 | +90% +50% |
-80% -50% |
|||
9-13 | 14 | 1 | 4 | 1 | 1 | 8 | - | - | - | ||
4-6 | 12 | 1 | 3 | 4 | 0 | 7 | - | - | - | ||
12-20 | 122 | 4 | 2 | 2 | 1 | 5 | +60% | -30% | - | ||
13-35 | 61 | 4 | 3 | 3 | 0 | 4 | +80% | - | - | ||
25-53 | 108 | 6 | 2 | 1 | 1 | 7 | +30% | -60% | |||
6-12 | 32 | 4 | 4 | 4 | 0 | 3 | +60% +60% |
-80% | |||
8-74 | 27 | 6 | 1 | 14 | 0 | 3 | +80% | -80% | - |